wmeek

Monday, October 12, 2015


                      

I was lead artist on this prototype game. Our team tested a shooter game where you collect colored shapes, and shoot colored shapes that don't belong in that lane. 
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Monday, April 13, 2015

Magical staff concept

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Thursday, March 19, 2015

A quick tent prop.

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Monday, March 16, 2015

MegaMan made in AI & PS

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Tuesday, January 27, 2015

Rocks painting...
Posted by Unknown at 1:54 PM No comments:
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