I was lead artist on this prototype game. Our team tested a shooter game where you collect colored shapes, and shoot colored shapes that don't belong in that lane.
Monday, April 13, 2015
Magical staff concept
Thursday, March 19, 2015
A quick tent prop.
Monday, March 16, 2015
MegaMan made in AI & PS
Tuesday, January 27, 2015
Rocks painting...
Wednesday, April 23, 2014
Reflect it, was published on the Playstation Vita, here is a quick review.